Our Level Design Document

We have our ways to do things and that includes a Level Design Document. It is based on many throughout the Industries, but esp The Last of Us 2. So we thought why not share.

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Our Level Design Document
Photo by Arisa Chattasa / Unsplash

It is not fancy and a bit bad Formatted, but it fits our Workflow.

Level Design Doc: Place: Setting - Name
Game Name
Version X.X

Designer: Name, Surname

Document Date: XX.XX.20XX

Intended Level Delivery Date: TBD
Level Design Confidential Game Name

Table of Contents

  • Summary
  • Goals
  • Gameplay Overview
    • General Game Flow
    • Major Elements
    • Objective Summary
  • Technical Overview
    • Mission Location
    • Visual References
      • Models/Architecture
  • Maps
  • References

Quick Summary

Where is the Level, when is it, how is it? A summary

Goals

What is the Goal of this Level.

  • What is this level suppose to do
  • And how should it express it

Gameplay Overview

This part of the level is focused on exploring the environment and finding different collectibles and stories.

General Game Flow

Is it linear or open, and what is meant by it?

Major Elements

What do you do the most? Like Exploring, finding different notes, and figuring out the story of that section (Hook)

Objective Summary

Dumb down kille everyone? Go from a to b and over what route simple.

Technical Overview

Visual References

Pictures of what it looks like

Screenshot From 2026-06-20 13-28-03.png

Maps

A plan on how it looks completely in an architacily drawing

Floor 1

How does this floor look

References

Yea References