Art, Progress, and Paperwork
Today we talk about a lot of small and different things
Today we share our Migration from CryEngine to O3DE, why we decided to do so and about our In Game AI CoffeeAI.
Whether to mix different genres to open new doors to innovation or to stick to a well-defined genre has been debated for as long as I can remember. In this article, I’ll share my view. There is a common assumption among some designers and developers that combining two
One more piece of the game is starting to take shape.
Thank you for your support
Hello fellow humans, Iris here! We've welcomed a 3D Artist and a Programmer to the studio and are now officially in alpha. Reveals are coming next week!
A quick update on how the game's sound is taking shape
First look and early Designs into the Artistic side of all
Why we use CryEngine and why not Unreal or similar
Meet Fares
Hello, Iris here to say we are back from an unexpected summer break. Due to the extreme heat in Europe and other more personal things, we were not able to continue our work. A week back we started work again, and we will be able to show you something hopefully